Throw a ball 5 metres to someone else and catch it on return 4 times
Dribble a ball for a distance of 10 metresAthletic Skills
Run 100 metres as quickly as you canStrength & Stamina
Skip 10 times without stopping
You could line the cubs up in Boomerang groups and just test each item, but there is no fun in that, and they are there to have fun. This Basic evenings program covers all three boomerang levels, and could be turned into a mini-olympics type evening or any other theme that suits your program needs.
Activity Skipping (Section c- Strength and Stamina)
If it is possible to have enough ropes for each cub to have one, have a contest to see who can skip the longest, monitoring each cubs achievement according to the level they are attempting. Then all to attempt skipping backwards only the Silvers need to actually achieve this (and the Gold should already be able to from their silver attempt)
However, if that is not possible, then set up a relay style race, over say 40 Metres. The additional requirements for Silver skip backwards, and Gold skip for 2 minutes will then have to be done as a stand-alone activity/contest.
Activity Running (Bronze section b Athletic Skills)
A simple 100M distance race for all
Activity Olympic Jumps
1 Standing broad jump (Silver section b Athletic Skills)
2 Hop/Skip/Jump (Gold section b Athletic Skills)
Game Throw/Catch relay (covers Bronze ball skills )
In teams of at least 5, set up relay distance of 10M. First cub dribbles a (soccer?) ball to the far end. He/she then throws it back to the front person in the remaining line, who throws it back and sits quickly, The next person is thrown the ball and so on, to the last person. The solo cub then dribble the ball back to the starting point, and the 2nd cub takes a turn doing the same (1st thrower goes to end of the line). First team to finish, lined up in a single line wins.
Game Kick and Catch (covers Gold Ball Skills)
1st cub starts at opposite end of relay field 20M from the rest of the team- #1 throws the ball (soccer or football) to the first in the team line who kicks it back to the thrower (kick can be any style they like accuracy is more important that style). Once the ball is caught, the 2nd cub runs to the far end to become the thrower, while the 1st runs to the end of the line. All take a turn, and game ends with 1st cub standing at front of the line and all others lined up behind him/her (last person should have caught/got the ball and be holding it while at the end of the line.
Game French Cricket (covers Silver ball skills (pt b))
Basic french cricket (or Rounders if preferred), except all get to stay in for at least 5 HITS, and ALL cubs must get to have a turn in bat.
Gold activity throw/catch (covers last of Gold Ball Skills)
Over 15M have the gold level cubs throw and catch a ball 6 times each.
© 2008 Ian Moggs - rights are given for copying and printing for personal use or use in cub-scout or similar groups.